Side Projects

Stop Trying to Finish Your Game. Do This Instead.

The final 20% of a game isn’t code—it’s art, sound, UI, and a dozen other crafts. Your technical competence is a trap. Instead of finishing the original vision, monetize the assets you already built: sell the netcode as a dev tool, reduce scope to a single-player experience, or open-source the concept. The sunk-cost fallacy is lying to you.

I Spent 11 Years Away From My Pet Project. Then Claude Brought It Back to Life.

A developer revives a 11-year-old Scala tutorial with Claude, turning a forgotten pet project into a living resource. This isn’t just about code—it’s about AI as a digital archaeologist, resurrecting abandoned dreams and proving that your old side project isn’t dead, it’s waiting for the right tool.