Multiplayer

Stop Trying to Finish Your Game. Do This Instead.

The final 20% of a game isn’t codeโ€”it’s art, sound, UI, and a dozen other crafts. Your technical competence is a trap. Instead of finishing the original vision, monetize the assets you already built: sell the netcode as a dev tool, reduce scope to a single-player experience, or open-source the concept. The sunk-cost fallacy is lying to you.

I Let Claude Write a Multiplayer Game. The Code Was Unreadable. And That’s the Point.

I watched Claude generate 4,000 lines of code for a multiplayer game in seconds. The game worked perfectly. The code was completely unreadable. That’s when I realized: code is no longer a message to humans. It’s a conversation between machines. The future of development isn’t writing codeโ€”it’s managing the black box.