Pivot

Stop Trying to Finish Your Game. Do This Instead.

The final 20% of a game isn’t codeโ€”it’s art, sound, UI, and a dozen other crafts. Your technical competence is a trap. Instead of finishing the original vision, monetize the assets you already built: sell the netcode as a dev tool, reduce scope to a single-player experience, or open-source the concept. The sunk-cost fallacy is lying to you.