Trade-off

Your Game Physics Are Wrong. That’s the Point.

Every physics engine faces a trade-off: accuracy vs. performance. Clipping (allowing objects to pass through) is often a deliberate design choice to maintain frame rate and responsiveness. Substepping ensures accuracy but risks lag. The best games cheat physics intentionally. Accuracy is the enemy of fun.

You’re Celebrating 225 Tok/s on a 4090. But You’re Missing the Real Story.

A 35B model running at 225 tok/s on a 4090 sounds like a breakthrough — until you realize the 2-bit quantization may be quietly destroying the model’s reasoning ability. The missing accuracy graph is a red flag: speed without fidelity is a dangerous trade-off for anyone who needs reliable, long-chain thinking. Don’t confuse throughput with intelligence.