Collision

Your Game Physics Are Wrong. That’s the Point.

Every physics engine faces a trade-off: accuracy vs. performance. Clipping (allowing objects to pass through) is often a deliberate design choice to maintain frame rate and responsiveness. Substepping ensures accuracy but risks lag. The best games cheat physics intentionally. Accuracy is the enemy of fun.

The Moon Crash Isn’t a Mistake—It’s a Preview of Our Future

A discarded SpaceX rocket is hurtling toward the moon—but it’s not an accident. It’s a preview of how our cheap-space future will turn the cosmos into a dump. This article argues that we’re exporting Earth’s pollution habits to the stars before we even live there, and calls for urgent action before it’s too late.