History of Computing

We Had It All in 1973. Then We Threw It Away.

In 1973, a massive mainframe called the PDP-10 gave birth to Emacs, AI in a 3D world, and the open-source culture. Its operating system, ITS, treated users as co-creators, not consumers. Today, we have billions of devices but less agency. This isn’t nostalgia β€” it’s a warning that we traded freedom for convenience. The PDP-10’s legacy is a blueprint for reclaiming the hacker spirit.

Windows NT 3.1 Was a Brilliant Misfire That Cost You a Fortune

Windows NT 3.1 was a revolutionary OS that introduced symmetric multiprocessing and hardware abstraction, but its massive hardware requirements created a hidden tax on the entire PC industry. It forced users to buy expensive machines to run a familiar-looking system, ultimately subsidizing the next decade of enterprise computing. This article explores the tension between forward-thinking design and real-world cost.

The 40-Year-Old Drawing App That Still Beats Photoshop, Procreate, and Everything Else

MacPaint didn’t just invent the digital canvasβ€”it solved it. Every drawing app since has been a variation on a 40-year-old theme. This article argues that the fundamental UI paradigm for 2D digital drawing is already optimal, and modern attempts to ‘innovate’ only add friction. The best tool might be the simplest one.

Lisp Already Won. You Just Don’t Know It Yet.

Lisp isn’t just a programming language β€” it’s the mathematical boundary of what software can be. Modern languages like Python and JavaScript are slowly rediscovering features Lisp had in 1958. This article argues that Lisp’s true victory is not in market share but in shaping the fundamental ideas that every developer now relies on, often without knowing it.