WASM

Stop Using LLMs to Write Code. Start Using Them to Ship It.

A developer remade Battle City (NES, 1985) in Go and made it browser-playable via WASM — but the real story isn’t the game. It’s how they used an LLM not to write the core logic, but to solve the deployment last mile. The hardest part of software isn’t writing code. It’s shipping it. LLMs might be best at eliminating the friction that kills projects before they cross the finish line.