Spatial Computing

The 3D Software Moat Is Dead. Here’s the Real AI War.

The AI 3D race isn’t about who builds the best modelβ€”it’s a structural war for the control point of the 3D value chain. OpenAI and Anthropic are hijacking B-end software, ByteDance is bypassing it entirely for C-end experiences, and World Labs is rebuilding spatial logic from scratch. The era of the specialized 3D creator is over; the era of the AI orchestrator has begun.

The Secret to Fire Isn’t Physics. It’s Shaders.

Most fire effects in games and spatial computing are built on heavy physics simulations that choke your pipeline. But the most beautiful flame I’ve ever seen uses nothing but math β€” noise functions and color gradients in a shader. The secret to organic, chaotic fire is deterministic math. And understanding this is the bridge between consuming off-the-shelf assets and building bespoke, high-performance visual experiences for AR/VR.

Long-Press the Ceiling to Delete: The Uncomfortable Truth About Spatial Computing’s Future

Spatial computing’s future isn’t floating menus – it’s using your ceiling as a delete button. Voxel rendering prioritizes speed over familiarity, forcing users to interact with architectural surfaces. This trade-off is both brilliant and awkward, but it’s the honest path to frictionless, god-like control in AR/VR.