Software Architecture

Microservices Are a Vanity Metric. Hereโ€™s the Engineering Reality.

Microservices are sold as a scalability dream, but often become a distributed nightmare. The real trade-off isn’t code simplicityโ€”it’s operational chaos. Most teams adopt them for the wrong reasons: to impress investors, not to ship better software. This article calls out the hype and pushes engineers to ask the hard question: ‘What problem are we actually solving?’

The Most Hated Practice in Software Development Is Actually the Only Way to Build Great Products

Most developers hate writing documentation. But here’s the truth: writing documentation first is the single most effective way to build software that actually works. It forces clarity, prevents disaster, and saves you from the nightmare of retrofitting docs to a tangled codebase. The code will always lie to you. The documentation won’t, if you write it first.

AI Isn’t Replacing Architects โ€“ It’s Making Junior Developers Obsolete

AI doesn’t replace software architects โ€“ it makes them more valuable by exposing developers who skip the architectural grind. The paradox: as code generation becomes trivial, the need for deliberate system design explodes. Junior developers who rely on AI to avoid learning architecture become ‘AI operators’ โ€“ replaceable and dangerous. The real threat isn’t to your job, but to your ability to design.

You’re Wrong About Postgres LISTEN/NOTIFY. It Actually Scales.

You’ve been told Postgres LISTEN/NOTIFY doesn’t scale and that you need Kafka for real workloads. The data proves otherwise: it handles 60K+ notifications per second. The bottleneck isn’t the databaseโ€”it’s developers misusing it as a message bus. Send an ID, not a payload, and watch it thrive.

The Build System Trap: Why You’re Choosing the Wrong One (And It’s Not About Speed)

Most developers judge build systems by speed and simplicity. But the real cost is cognitive overheadโ€”how the system’s language shapes your architectural thinking. This article reveals why the choice of build system is a foundational decision that most teams get wrong, and how a custom approach can liberate your codebase from hidden constraints.

The 0.1% Rule: How Jane Street Builds Code That Runs 100x Faster by Doing Almost Nothing

Jane Street’s Incremental framework doesn’t just optimize code โ€” it changes the fundamental question you ask. Instead of ‘how can I make this computation faster?’, it asks ‘what computation actually needs to happen?’ The result is a system that runs 100x faster by doing almost nothing. The real lesson? Most performance problems aren’t about speed โ€” they’re about scope.

Stop Celebrating Microsoft’s 10x TypeScript. It’s a Trap for Your Architecture.

Microsoft’s 10x faster TypeScript compiler removes the friction that forced teams to adopt micro-frontends. But speed alone doesn’t solve coordination, dependency management, or deploy complexity. The real win is using that performance to make modular architectures feel as fast as a monolithโ€”not reverting to a single, tangled codebase.

The 40-Year-Old Editor That Predicted Microservices (And You Still Think Itโ€™s a Dinosaur)

Emacs’s core architecture โ€” a tree of buffers and a client-server process โ€” predates microservices by decades. Most editors are monoliths with plugin APIs; Emacs is a modular operating system for text where every feature is a service. Understanding this shifts how you build extensible systems, whether for code or anything else.