Your Code Is Trivial to AI. Your 33-Year-Old Memories Are the Real Bottleneck.
In 1993, a game was coded in Baghdad using MC68000 assembly. Thirty-three years later, an LLM ported it to Godot in a single evening. But the code wasn’t the hard part. The real bottleneck wasn’t translation—it was recovering the original author’s fading, tacit memory of how the game was supposed to feel.