The Best Creative Director I’ve Ever Had Is 11 Years Old
A father and his 11-year-old daughter built a full Dragon Quest 8-style action RPG from scratch on macOS. But the real story isn’t the technical feat β it’s the role reversal. The child was the creative director and playtester. The parent was the engineer. This is what happens when you stop treating kids as audiences of your work and start treating them as authors of it.