AI Coding

Stop Trusting AI Leaderboards. They’re Just Benchmaxxing.

AI models are getting terrifyingly good at taking standardized tests, but terrible at solving real problems. We’re trapped in an arms race of ‘benchmaxxing’ where public leaderboards measure overfitting, not intelligence. If you want to know if an AI is actually useful, you have to stop looking at the scores and start looking at the failure modes.

China’s Warning About Anthropic Isn’t About Security. It’s About Control.

China’s recent warning about a ‘security backdoor’ in Anthropic’s Claude Code isn’t a neutral cybersecurity alertβ€”it’s a calculated geopolitical move. By framing Western AI tools as untrustworthy, China is attempting to define global security standards and clear the market for its own domestic AI ecosystem. For developers, choosing an AI tool is now a geopolitical decision.

The Dirty Secret of AI Coding: You Stopped Reading the Approvals Three Hours Ago

If you use Claude Code or Cursor for long sessions, you’ve stopped reading the approval prompts. You click Approve on autopilot, and when something breaks, you have no idea what changed. The real bottleneck in AI coding isn’t model performance β€” it’s trust and auditability. The solution isn’t better real-time oversight (that doesn’t scale). It’s recording agent sessions for post-hoc review, turning invisible AI work into replayable, shareable logs.

You’re Wrong About AI Coding. The Bottleneck Isn’t Writing, It’s Trusting

We’ve been obsessing over whether AI can write code, but we’re missing the real crisis. As agentic coding shifts the bottleneck from generation to verification, our current LLM benchmarks and test processes are dangerously inadequate. If we don’t rethink how we validate AI-generated code, we’re just accelerating into production hell.

Prompt Engineering Is a Lie. Here’s What Actually Controls AI

Everyone’s obsessing over prompt syntax while the real leverage has moved to context and loop engineering. The prompt was never the point β€” it’s the packaging around a deeper system of memory and feedback that actually controls AI behavior. If you’re still perfecting single prompts, you’re optimizing the steering wheel while ignoring the engine.

I Built My First Game. The Real Product Wasn’t the Game at All.

Building a first game isn’t about the game β€” it’s about surviving your own ambition. Galazon taught me that most amateur projects die from over-engineering, not lack of talent. Strip it to mechanics, feedback, and fun. Ship it ugly. The real product isn’t the game; it’s the creator who finally knows how to finish something.

Your Codebase Isn’t Yours Anymore

Every dependency you add is a deferred decision handed to someone you’ve never met. When your project has 200 dependencies, your application’s behavior depends on the collective mood of 200 maintainers. The question that separates engineers from assemblers is simple: why is this here? If you can’t answer in one sentence, you don’t own your codebase β€” you’re just renting it.