Agile

The GPU Shortage Is a Distraction. AI Hit Its Real Ceiling in 2007.

The entire AI industry is scrambling to solve a GPU supply crisis that doesn’t actually matter. The real bottleneck β€” the gap between processing speed and memory bandwidth β€” was diagnosed in 2007. Adding more GPUs makes it worse, not better. The companies that survive the coming correction won’t be the ones who bought the most hardware. They’ll be the ones who finally solved the problem everyone forgot.

Stop Adding AI Agents to Your Code Reviews. You’re Making Everything Worse.

AI coding agent review loops don’t fail because agents are dumb. They fail because there’s no reflection step between flagging an issue and fixing it. Each new agent rediscovers the same problems, the loop grows, and you become a copy-pasting machine. The fix isn’t more agents β€” it’s a better protocol.

Your Verification Checklist is a Lie. Here’s the Truth.

The quiet dread of a post-launch bug is a symptom of a broken system. We treat verification as a final gate, a checklist to appease before shipping. But the real leverage lies in making verification indistinguishable from development itselfβ€”an invisible, continuous loop that prevents the bomb from ever being built.

The Mainframe Isn’t Dead. It’s Just Getting Started.

Everyone thinks IBM shrinking its Z17 and LinuxONE 5 mainframes into single-frame and rackmount servers is a desperate defensive move to save dying big iron. They’re wrong. This is an offensive play to capture cloud-native workloads by offering mainframe-grade security and transaction integrity without the massive footprint. The mainframe isn’t deadβ€”it just learned how to fit in your server rack.

Technical Debt Isn’t a Code Problem. It Never Was.

Technical debt isn’t about bad code or lazy engineers. It’s about hiring the wrong people to solve the wrong problems. The screwdriver driver allegory reveals that the behaviors accelerating short-term delivery β€” hiring for immediate productivity, prioritizing feature velocity β€” are the exact forces creating long-term friction. You can’t code-review your way out of a hiring problem.

The Best Creative Director I’ve Ever Had Is 11 Years Old

A father and his 11-year-old daughter built a full Dragon Quest 8-style action RPG from scratch on macOS. But the real story isn’t the technical feat β€” it’s the role reversal. The child was the creative director and playtester. The parent was the engineer. This is what happens when you stop treating kids as audiences of your work and start treating them as authors of it.

Infrastructure Tools Make You Choose Between Speed and Safety. That’s a Lie.

Every infrastructure tool forces you to choose: move fast and break things, or move slow and stay safe. Cindy challenges that assumption by treating speed as a system property you engineer β€” not a feature you trade reliability for. The fastest deployment isn’t the one that ships first. It’s the one that doesn’t have to be rolled back.

Stop Calling Yourself a Software Engineer. You’re a Digital Artisan.

Software development lacks the immutable physical constants of real engineering. We cling to the label for status, but the practice is fundamentally creative and fluid. By admitting you’re a digital artisan, you unlock better project management, realistic expectations, and systems that actually evolve.